/** * Listener set up in boot.js, calls into here to keep boot.js short */ exports.listener = function(type, msg) { // Default handler: Launch the GUI for all unhandled messages (except music if disabled in settings) if (msg.handled || (global.__FILE__ && __FILE__.startsWith('messagegui.'))) return; // already handled or app open // if no new messages now, make sure we don't load the messages app if (exports.messageTimeout && !msg.new && require("messages").status(msg) !== "new") { clearTimeout(exports.messageTimeout); delete exports.messageTimeout; } if (msg.t==="remove") return; const appSettings = require("Storage").readJSON("messages.settings.json", 1) || {}; let loadMessages = (Bangle.CLOCK || event.important); if (type==="music") { if (Bangle.CLOCK && msg.state && msg.title && appSettings.openMusic) loadMessages = true; else return; } require("messages").save(msg); msg.handled = true; if ((msg.t!=="add" || !msg.new) && (type!=="music")) { // music always has t:"modify" return; } const quiet = (require("Storage").readJSON("setting.json", 1) || {}).quiet; const unlockWatch = appSettings.unlockWatch; // don't auto-open messages in quiet mode if quietNoAutOpn is true if ((quiet && appSettings.quietNoAutOpn) || appSettings.noAutOpn) loadMessages = false; // after a delay load the app, to ensure we have all the messages if (exports.messageTimeout) clearTimeout(exports.messageTimeout); exports.messageTimeout = setTimeout(function() { delete exports.messageTimeout; if (type!=="music") { if (!loadMessages) return require("messages").buzz(msg.src); // no opening the app, just buzz if (!quiet && unlockWatch) { Bangle.setLocked(false); Bangle.setLCDPower(1); // turn screen on } } exports.open(msg); }, 500); }; /** * Launch GUI app with given message * @param {object} msg */ exports.open = function(msg) { if (msg && msg.id && !msg.show) { // store which message to load msg.show = 1; require("messages").save(msg, {force: 1}); } Bangle.load((msg && msg.new && msg.id!=="music") ? "messagegui.new.js" : "messagegui.app.js"); };