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Commit Graph

15 Commits (53371952a4a3c1678365d85f0c6e49b923aa5c48)

Author SHA1 Message Date
Willems Davy a67b636d32 Bigger playfield tiles, Removed displaying of widgets (always runs fullscreen), fixex selector tiles display (wrong array type used), updated screenshots to reflect changes 2023-09-24 09:27:47 +02:00
Willems Davy b86f382ce5 disable all debugmodes 2023-09-20 11:50:35 +02:00
Willems Davy 55be2892e4 fix hide position of cursors + fix a few tiles (in image) 2023-09-18 00:45:36 +02:00
Willems Davy 003a307280 Add C alternatives for generateLevel and random functions but keep the javascript ones for the emulator + put certain functions always in ram 2023-09-15 04:18:40 +02:00
Willems Davy 6d47b4d994 switch global variables and images section, grab memstart as early as possible to get more correct info on ram use 2023-09-14 21:46:08 +02:00
Willems Davy d49ea7333e Remove some unused globals & functions, add back functionality to help screens, fix some "else" statements, remove some unused commented code, 2023-09-14 21:16:49 +02:00
Willems Davy c1043379f2 Make theming optional 2023-09-14 01:58:46 +02:00
Willems Davy ce7ef61df4 switch back to const for images, palettes can still be changed it seems 2023-09-13 23:29:58 +02:00
Willems Davy 57048389aa disable debugmode, remove unneeded setcolor, remove debug comment 2023-09-13 22:42:47 +02:00
Willems Davy 0f9d2021c8 fix options partial draw bug + switch to 2bpp paletted images + adjust to theme colors 2023-09-13 22:33:00 +02:00
Willems Davy 1b1226bb8b Change var to let and partial drawing for level selector + fix for print functions & charCodeAt 2023-09-13 12:57:28 +02:00
Willems Davy 46dd68eb03 Next batch of changes like:
- faster & simpler RNG
- partial redraws
- different debugmodes & printed text
- option to draw inputrects
- option to draw the widgets (requires restart when changed)
- adapted and faster print functions
- displaying things offscreen (compared to intial arduboy screen size) as we have the space
2023-09-11 22:57:39 +02:00
Willems Davy 324007b4dd Big Batch of changes:
- Constants uppercase
- 2 space formatting
- prescaled image instead of scaling every frame
- logic runs first before drawing now (one less loop call)
- only do a redraw when going from a gamestate to an initgamestate
- optimized redraws a bit
- removed music option as there is no music / sound (sound is just a buzz call)
- Added "loading" message when generating the level as it has a small delay
- revert version to 0.01 as it was never released yet on official repo
2023-09-10 00:32:12 +02:00
Willems Davy fc93e79e8e Waternet version 0.02 (Save state handling of unlocked levels) 2023-09-08 14:34:26 +02:00
Willems Davy 22eec4a546 Initial version of waternet 2023-09-07 04:46:57 +02:00