From 373e967082bc170c1822eb82ef9f046ae9cb3ac0 Mon Sep 17 00:00:00 2001 From: Gordon Williams Date: Thu, 24 Mar 2022 15:52:19 +0000 Subject: [PATCH] first hack at support for running the App Loader inside Gadgetbridge --- gadgetbridge.js | 162 ++++++++++++++++++++++++++++++++++++++++++++++++ index.html | 1 + 2 files changed, 163 insertions(+) create mode 100644 gadgetbridge.js diff --git a/gadgetbridge.js b/gadgetbridge.js new file mode 100644 index 000000000..679fffc60 --- /dev/null +++ b/gadgetbridge.js @@ -0,0 +1,162 @@ +/* Detects if we're running under Gadgetbridge in a WebView, and if +so it overwrites the 'Puck' library with a special one that calls back +into Gadgetbridge to handle watch communications */ + +/*// test code +Android = { + bangleTx : function(data) { + console.log("TX : "+JSON.stringify(data)); + } +};*/ + +if (typeof Android!=="undefined") { + console.log("Running under Gadgetbridge, overwrite Puck library"); + + var isBusy = false; + var queue = []; + var connection = { + cb : function(data) {}, + write : function(data, writecb) { + Android.bangleTx(data); + Puck.writeProgress(data.length, data.length); + if (writecb) setTimeout(writecb,10); + }, + close : function() {}, + received : "", + hadData : false + } + + function bangleRx(data) { +// document.getElementById("status").innerText = "RX:"+data; + connection.received += data; + connection.hadData = true; + if (connection.cb) connection.cb(data); + } + + function log(level, s) { + if (Puck.log) Puck.log(level, s); + } + + function handleQueue() { + if (!queue.length) return; + var q = queue.shift(); + log(3,"Executing "+JSON.stringify(q)+" from queue"); + if (q.type == "write") Puck.write(q.data, q.callback, q.callbackNewline); + else log(1,"Unknown queue item "+JSON.stringify(q)); + } + + /* convenience function... Write data, call the callback with data: + callbackNewline = false => if no new data received for ~0.2 sec + callbackNewline = true => after a newline */ + function write(data, callback, callbackNewline) { + let result; + /// If there wasn't a callback function, then promisify + if (typeof callback !== 'function') { + callbackNewline = callback; + + result = new Promise((resolve, reject) => callback = (value, err) => { + if (err) reject(err); + else resolve(value); + }); + } + + if (isBusy) { + log(3, "Busy - adding Puck.write to queue"); + queue.push({type:"write", data:data, callback:callback, callbackNewline:callbackNewline}); + return result; + } + + var cbTimeout; + function onWritten() { + if (callbackNewline) { + connection.cb = function(d) { + var newLineIdx = connection.received.indexOf("\n"); + if (newLineIdx>=0) { + var l = connection.received.substr(0,newLineIdx); + connection.received = connection.received.substr(newLineIdx+1); + connection.cb = undefined; + if (cbTimeout) clearTimeout(cbTimeout); + cbTimeout = undefined; + if (callback) + callback(l); + isBusy = false; + handleQueue(); + } + }; + } + // wait for any received data if we have a callback... + var maxTime = 300; // 30 sec - Max time we wait in total, even if getting data + var dataWaitTime = callbackNewline ? 100/*10 sec if waiting for newline*/ : 3/*300ms*/; + var maxDataTime = dataWaitTime; // max time we wait after having received data + cbTimeout = setTimeout(function timeout() { + cbTimeout = undefined; + if (maxTime) maxTime--; + if (maxDataTime) maxDataTime--; + if (connection.hadData) maxDataTime=dataWaitTime; + if (maxDataTime && maxTime) { + cbTimeout = setTimeout(timeout, 100); + } else { + connection.cb = undefined; + if (callback) + callback(connection.received); + isBusy = false; + handleQueue(); + connection.received = ""; + } + connection.hadData = false; + }, 100); + } + + if (!connection.txInProgress) connection.received = ""; + isBusy = true; + connection.write(data, onWritten); + return result + } + + // ---------------------------------------------------------- + + Puck = { + /// Are we writing debug information? 0 is no, 1 is some, 2 is more, 3 is all. + debug : Puck.debug, + /// Should we use flow control? Default is true + flowControl : true, + /// Used internally to write log information - you can replace this with your own function + log : function(level, s) { if (level <= this.debug) console.log(" "+s)}, + /// Called with the current send progress or undefined when done - you can replace this with your own function + writeProgress : Puck.writeProgress, + connect : function(callback) { + setTimeout(callback, 10); + }, + write : write, + eval : function(expr, cb) { + const response = write('\x10Bluetooth.println(JSON.stringify(' + expr + '))\n', true) + .then(function (d) { + try { + return JSON.parse(d); + } catch (e) { + log(1, "Unable to decode " + JSON.stringify(d) + ", got " + e.toString()); + return Promise.reject(d); + } + }); + if (cb) { + return void response.then(cb, (err) => cb(null, err)); + } else { + return response; + } + }, + isConnected : function() { return true; }, + getConnection : function() { return connection; }, + close : function() { + if (connection) + connection.close(); + }, + }; + // no need for header + document.getElementsByTagName("header")[0].style="display:none"; + // force connection attempt automatically + setTimeout(function() { + getInstalledApps(true).catch(err => { + showToast("Device connection failed, "+err,"error"); + }); + }, 100); +} diff --git a/index.html b/index.html index a418b48eb..bd8ddea5a 100644 --- a/index.html +++ b/index.html @@ -179,5 +179,6 @@ +